HideNSeek

In these tasks, the agent is spawned in a big room full of trees and clouds. The trees and clouds block the line of sight of the player and a random monster (chosen to be more powerful than the agent). The agent, monsters and spells can pass through clouds unobstructed. The agent and monster cannot pass through trees. The goals is to make use of the environment features, avoid being seen by the monster and quickly run towards the goal. The layout of the map is procedurally generated, hence requires systematic generalisation.

MiniHack-HideNSeek-v0 is the standard version of the environment. Alternative versions of this environment additionally include lava tiles that need to be avoided MiniHack-HideNSeek-Lava-v0, have bigger size MiniHack-HideNSeek-Big-v0, or provide the locations of all environment features but not the powerful monster MiniHack-HideNSeek-Mapped-v0.

Examples of the MiniHack-HideNSeek-v0 task:

Reward

The agent receives a reward of +1 for reaching the goal.

Source

Source

All Environments

Name

Capability

MiniHack-HideNSeek-v0

Planning

MiniHack-HideNSeek-Mapped-v0

Planning

MiniHack-HideNSeek-Lava-v0

Planning

MiniHack-HideNSeek-Big-v0

Planning