Simple Tasks
The simple skill acquisition tasks require
discovering interaction between one object and the actions of the agent. These
include: eating comestibles (MiniHack-Eat-v0
), praying on an altar
(MiniHack-Pray-v0
), wearing armour (MiniHack-Wear-v0
), and kicking locked doors
(LockedDoors
). In the regular versions of these tasks, the starting
location of the objects and the agent is randomised, whereas in the fixed
versions of these tasks (MiniHack-Eat-Fixed-v0
, MiniHack-Pray-Fixed-v0
,
MiniHack-Wear-Fixed-v0
and MiniHack-LockedDoors-Fixed-v0
) both are fixed. To add a
slight complexity to the randomised version of these tasks, distractions in the
form of a random object and a random monster are added to the third version of
these tasks (MiniHack-Eat-Distract-v0
, MiniHack-Pray-Distract-v0
and
MiniHack-Wear-Distract-v0
). These tasks can be used as building blocks for more
advanced skill acquisition tasks.
Examples of MiniHack-Eat-Distract-v0
, MiniHack-Wear-Distract-v0
and MiniHack-Pray-Distract-v0
tasks:
Reward
The agent receives a reward of +1 for using the required skill in the given environment, such as eating comestibles in MiniHack-Eat-v0
or wearing armour in MiniHack-Wear-v0
.
Source
All Environments
Name |
Skill |
---|---|
|
Confirmation or PickUp + Inventory |
|
Confirmation or PickUp + Inventory |
|
Confirmation or PickUp + Inventory |
|
Confirmation |
|
Confirmation |
|
Confirmation |
|
PickUp + Inventory |
|
PickUp + Inventory |
|
PickUp + Inventory |
|
Direction |
|
Direction |